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Microsoft MVP

 

Quake Graphics Engine

 
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All Forums >> Community >> Computer Software and Hardware issues >> Quake Graphics Engine
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Giomanach

 

Posts: 6075
Joined: 11/19/2003
From: England
Status: offline

 
Quake Graphics Engine - 12/1/2004 15:49:54   
Gamers will most likely be bale to help me with this....

I have three games currently installed on my PC that rely on the Quake Engine to display the graphics, these being Half Life(1), Quake III Arena, Medal Of Honor Allied Assault.

Half Life loads fine....no problems at all, the problem is with the other two. MOHAA has a No-CD Crack on it, but has worked previous to this....Quake III Arena doesn't need No-CD Crack as I have a full install of it. I always run full installs to speed up gameplay, and drop reliance omn the CD.

I'm lazy and like to use No-CDs when playing games...as fishing through 50+ game sin DVD cases isn't much fun, and I like to play games when i want...not when the CD drive is ready.

On both Quake and MOHAA, I get OpenGL errors on loading:

MOHAA:

--- Common Initialization ---
Medal of Honor Allied Assault 1.00 win-x86 Dec  6 2001
----- FS_Startup -----
Current search path:
F:\games\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files)
F:\games\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files)
F:\games\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files)
F:\games\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files)
F:\games\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files)
F:\games\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files)
F:\games\EAGAME~1\MOHAA/main

----------------------
18190 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
couldn't exec configs/unnamedsoldier.cfg
execing safemode.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 282
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
GLW_StartOpenGL() - could not load OpenGL subsystem


Quake:

Q3 1.30 win-x86 Aug 20 2001
----- FS_Startup -----
Current search path:
f:\games\Quake III Arena\baseq3\pak6.pk3 (64 files)
f:\games\Quake III Arena\baseq3\pak5.pk3 (7 files)
f:\games\Quake III Arena\baseq3\pak4.pk3 (272 files)
f:\games\Quake III Arena\baseq3\pak3.pk3 (4 files)
f:\games\Quake III Arena\baseq3\pak2.pk3 (148 files)
f:\games\Quake III Arena\baseq3\pak1.pk3 (26 files)
f:\games\Quake III Arena\baseq3\pak0.pk3 (3539 files)
f:\games\Quake III Arena/baseq3

----------------------
4060 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 24
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 24, 24, 8 )
...0 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 24, 24, 0 )
...0 PFDs found
...MCD acceleration found
...PIXELFORMAT 1 selected
...creating GL context: failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Q_strncpyz: NULL src


Both games have worked previously, with and without the CD cracks on.

I reloaded PC about month, month and a half ago, (took out 20GB and replaced with 80GB, other 60GB was made into another PC...), both games worked fine then.

Any Ideas on what I can do to get them running?

The Unreal and Doom Engine run fine (have UT GOTY Edition and Doom II installed as well)

If you wanna see the total list of what I have installed, just ask, I have no shame of showing what i have on this piece of junk =)

TIA

_____________________________



bobby

 

Posts: 11394
Joined: 8/15/1969
From: Seattle WA USA
Status: offline

 
RE: Quake Graphics Engine - 12/1/2004 16:39:04   
Have you checked for driver updates and such..?

I would try uninstalling them and run from CD, just to test.

If you have trouble getting them to run as a full install, try Alcohol 120%



_____________________________

If con is the opposite of pro, is Congress the opposite of progress?


:)

(in reply to Giomanach)
Giomanach

 

Posts: 6075
Joined: 11/19/2003
From: England
Status: offline

 
RE: Quake Graphics Engine - 12/1/2004 16:51:13   
quote:

Have you checked for driver updates and such..?

First thing I tried...

quote:

I would try uninstalling them and run from CD, just to test.

Already done so...

quote:

If you have trouble getting them to run as a full install, try Alcohol 120%

i think I'll try CloneCD as an alternate....never did like Alco120...

_____________________________




(in reply to bobby)
bobby

 

Posts: 11394
Joined: 8/15/1969
From: Seattle WA USA
Status: offline

 
RE: Quake Graphics Engine - 12/1/2004 16:52:59   
Seems strange that they would stop working all of a sudden...

Must be one of your many reg hacks messing with you... :)

Have you tried any of them on a Linux box? OpenGL support might be a bit different, at least worth a shot..?


_____________________________

If con is the opposite of pro, is Congress the opposite of progress?


:)

(in reply to Giomanach)
Giomanach

 

Posts: 6075
Joined: 11/19/2003
From: England
Status: offline

 
RE: Quake Graphics Engine - 12/1/2004 17:00:39   
I only have UT2004 for linux...the rest or Windoze based games...and UT2004 runs perfectly with no-cd (or dvd for that fact) crack on both windoze and Feddy....:)

And it's not my reg hacks...lol...I rarely play with the registry...I play with the executables....:)

it closes off more security holes than the registry...and allows for the start menu I'll show in another thread:)

_____________________________




(in reply to bobby)
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