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ou812 -> RE: Need Elapsed Time Java Script (1/25/2005 13:04:18)
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Here ya go, Larry:
<html>
<HEAD>
<SCRIPT LANGUAGE="JavaScript">
<!-- This script and many more are available free online at -->
<!-- The JavaScript Source!! http://javascript.internet.com -->
<!-- Begin
//Created by DendE PhisH
function getTime() {
c1 = new Image(); c1.src = "images/1c.gif";
c2 = new Image(); c2.src = "images/2c.gif";
c3 = new Image(); c3.src = "images/3c.gif";
c4 = new Image(); c4.src = "images/4c.gif";
c5 = new Image(); c5.src = "images/5c.gif";
c6 = new Image(); c6.src = "images/6c.gif";
c7 = new Image(); c7.src = "images/7c.gif";
c8 = new Image(); c8.src = "images/8c.gif";
c9 = new Image(); c9.src = "images/9c.gif";
c0 = new Image(); c0.src = "images/0c.gif";
Cc = new Image(); Cc.src = "images/Cc.gif";
now = new Date();
//ENTER BELOW THE DATE YOU WISH TO COUNTDOWN TO
later = new Date("Mar 19 2003 0:00:01");
days = (now - later) / 1000 / 60 / 60 / 24;
daysRound = Math.floor(days);
hours = (now - later) / 1000 / 60 / 60 - (24 * daysRound);
hoursRound = Math.floor(hours);
minutes = (now - later) / 1000 /60 - (24 * 60 * daysRound) - (60 * hoursRound);
minutesRound = Math.floor(minutes);
seconds = (now - later) / 1000 - (24 * 60 * 60 * daysRound) - (60 * 60 * hoursRound) - (60 * minutesRound);
secondsRound = Math.round(seconds);
if (secondsRound <= 9) {
document.images.g.src = c0.src;
document.images.h.src = eval("c"+secondsRound+".src");
}
else {
document.images.g.src = eval("c"+Math.floor(secondsRound/10)+".src");
document.images.h.src = eval("c"+(secondsRound%10)+".src");
}
if (minutesRound <= 9) {
document.images.d.src = c0.src;
document.images.e.src = eval("c"+minutesRound+".src");
}
else {
document.images.d.src = eval("c"+Math.floor(minutesRound/10)+".src");
document.images.e.src = eval("c"+(minutesRound%10)+".src");
}
if (hoursRound <= 9) {
document.images.y.src = c0.src;
document.images.z.src = eval("c"+hoursRound+".src");
}
else {
document.images.y.src = eval("c"+Math.floor(hoursRound/10)+".src");
document.images.z.src = eval("c"+(hoursRound%10)+".src");
}
if (daysRound <= 9) {
document.images.x.src = c0.src;
document.images.a.src = c0.src;
document.images.b.src = eval("c"+daysRound+".src");
}
if (daysRound <= 99) {
document.images.x.src = c0.src;
document.images.a.src = eval("c"+Math.floor((daysRound/10)%10)+".src");
document.images.b.src = eval("c"+Math.floor(daysRound%10)+".src");
}
if (daysRound <= 999){
document.images.x.src = eval("c"+Math.floor(daysRound/100)+".src");
document.images.a.src = eval("c"+Math.floor((daysRound/10)%10)+".src");
document.images.b.src = eval("c"+Math.floor(daysRound%10)+".src");
}
newtime = window.setTimeout("getTime();", 1000);
}
// End -->
</script>
</HEAD>
<BODY onLoad="getTime()">
<div align="center">
<h3>Time since March 19, 2003</h3>
</div>
<center>
<table><tr><td bgcolor="black" valign="bottom">
<img height=21 src="images/0c.gif" width=16 name=x>
<img height=21 src="images/0c.gif" width=16 name=a>
<img height=21 src="images/0c.gif" width=16 name=b>
<img height=21 src="images/Cc.gif" width=9 name=c>
<img height=21 src="images/0c.gif" width=16 name=y>
<img height=21 src="images/0c.gif" width=16 name=z>
<img height=21 src="images/Cc.gif" width=9 name=cz>
<img height=21 src="images/0c.gif" width=16 name=d>
<img height=21 src="images/0c.gif" width=16 name=e>
<img height=21 src="images/Cc.gif" width=9 name=f>
<img height=21 src="images/0c.gif" width=16 name=g>
<img height=21 src="images/0c.gif" width=16 name=h>
</td></tr></table>
</center>
<div align="center">
<h4>(Days : Hours : Minutes : Seconds)</h4>
</div>
<p><center>
<font face="arial, helvetica" size"-2">Free JavaScripts provided<br>
by <a href="http://javascriptsource.com">The JavaScript Source</a></font>
</center><p>
</html>
This is an entire HTML page. So, you would need to place your own HTML code where ever needed between the <Body> tags in this page, and change whatever HTML displays in there already to display as you want, or just remove them. Or, of course, you can take this and place it in your current page. Which ever is easiest for you to do. Recall too, that you need to download the images off of the URL (there was a download images link there too). Then, since I've changed this code to look in the images directory that is where you will need to place them, or update this code to reflect where you've placed them. Let me know if this didn't make sense and I can elaborate some more as needed.
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